Liaising with lead designers and developers regarding the style and feel of the game.
Researching references and resources required to produce the assets of the game.
Sketching concept designs and key elements of the visual style.
Animating characters and creatures.
Designing promotional materials, packages, posters and websites for the launch of the game.
Producing prototypes for testing.
Maintaining production documentation.
Advising on new technologies.
Problem solving both creative and technical issues.
Adhering to the production schedule.
Curating and cataloging of the asset library.
Designing with the user experience in mind.
Requirements
0.6+ years of experience in Game Artist.
Strong drawing skills, ability to visualize and design from abstract ideas.
Solid knowledge of game genres and latest trends in gaming.
Ability to work from storyboards.
Advanced understanding of visual language - texture, color, dimension, scale,perspective, shade, composition depth of field, proportion, spatial awareness, etc.
Talent for visual storytelling.
Knowledge of 2D animation, and familiarity with the principles of animation.
Systematic and logical work practices.
Team player, ability to work independently.
Ability to create special effects.
Ability to take on constructive criticism and delivering amendments based on feedback.
How To Apply
If you are interested in this position, please do send in your Curriculum Vitae via the
following e-mail address:hr@cluebellstudio.com